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DIGITAL & MIXED MEDIA
CHARACTER DESIGN
​Focused on human anatomy and building geometry from low detail to progressively higher detail meshes, I specialize in facial modeling.
ENVIRONMENT ART & LEVEL DESIGN
​Since my first exposure to video games, I have been fascinated by embedded narrative and the capacity to deliver ideas and story concepts through environments.
TRADITIONAL & FINE ART
​My background as a designer begins with my start in fine arts. Initially I trained as a sculptor and ceramic artist, focused on human forms and Chinese cultural arts. I still regularly draw upon this training to develop concepts and project aesthetics.
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